Zelda Producer Talks Story Mechanic in “Breath of the Wild”

The Legend of Zelda: Breath of the Wild releases in nearly two weeks, and the game veers notably from the formulas followed closely by many of the other games in the series.  One such change is the lack of an AI companion for Link.  Where Twilight Princess had Midna and Ocarina of Time had Navi the fairy to help guide you and give you advice when you got stuck, this newest outing leaves Link on his own to explore.

Previously, Eiji Aonuma, long-time producer on the Zelda series, teased that the game did include a mechanic that Nintendo previously hinted that Zelda: Breath of the Wild would include a certain mechanic to help Link navigate the world and guide him from point to point as the story evolves, despite the very non-linear style of play.  It’s a “trick” that Aonuma came up with 20 years ago and has been sitting on, waiting for the right time to use it.

This mechanic was only teased and advised it would remain a secret until the game came out and players could discover what it was for themselves.

This “trick” — while not revealed — was a big topic of Game Informer’s month-long coverage today.  The video, which you can see here features Aonuma and Shigeru Miyamoto (creator of Zelda) talking about the game’s story.

The two make it very clear that this game is completely up to the player.  There is very little in terms of story to set the game up, and that the player jumps right into the controls without a long-winded cinematic to set the stage.  It has been said multiple times before and is again reiterated here, a player can beat the game very quickly if so inclined, and the story is not forced upon you.

At one point, the interviewer asks if the story and the cut scenes are more like a dungeon that the player can stumble into and experience, to which Aonuma answers that it is.  The pair agree that the story here is something to be experienced.

As a novelist, a good story is what makes the game for me.  It’s what draws me in, why I predominantly played RPG style games growing up.  Needless to say, I will be taking my time with the story and enjoying the emotion that Aonuma and his team have layered into the game, and I can’t wait to see what his 20-year-old “trick” ends up being.

And with no segue, here’s a new still from the game posted a short time ago on the Zelda Facebook page.

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The Legend of Zelda: Breath of the Wild launches everywhere on March 3rd.

 

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